More accurate observations of exoplanets, have revised the inputs to the Drake Equation. The probability of extra-solar neighbors looks much more favorable.
Hubble has found some rather large stars recently, topping 100X as massive as our sun
I’ve returned to the coding side of the Starfall project. After 2 years on the back burner, I have come back fresh with a lot of new perspectives and ideas. A number of bug fixes and improvements are included. Most notably the combat and development forms give a much better and detailed view of the action. Also, by demand at long last, I’ve built a fleet calculator into the manual ordering form. Another improvement is the Waypoint Combine option at a hex removed from your current position. Now you are able to combine with a specific fleet in a stack of fleets, instead of just arriving and combining all the fleets that might happen to be there upon your arrival. It should work intuitively, although it’s a little tricky to explain with words, and harder still to implement in code, I’m pleased with that improvement.
This release is close to a major version upgrade, however there are still a couple areas I hope to address yet for that. I’ve kept the version number in the 1.xx range, with those improvements still in mind.